Objectives

Objectives

Each objective can appear as an individual website item. The associated files and outputs are expected project results; they were not included in the documents provided.

Objective 1 – Identify the Real Learning Needs of Young People

Conduct a transnational needs analysis to identify gaps in IoT knowledge, digital competences, entrepreneurial skills and access to relevant training. The analysis will pay particular attention to NEETs, unemployed youth, migrants and young people at risk of exclusion. Its findings will directly inform the design, level and format of the project’s educational programmes and resources.

Equip young people with practical knowledge of Internet of Things technologies and their real-world applications. Learning topics will include sensors, Arduino, ESP32, Raspberry Pi, Microbit, energy monitoring, environmental applications and collaborative digital tools. The objective is to make emerging technology understandable, accessible and useful for young people with different educational and professional backgrounds.

Support young people in developing entrepreneurial mindsets, project-planning abilities and competences that can improve their employment and self-employment prospects. Participants will learn how IoT and collaborative tools can support business development, process automation, resource optimisation, teamwork and innovative problem-solving. Particular emphasis is placed on helping young people turn ideas into realistic and responsible initiatives.

Remove geographical, financial, social and educational barriers by providing flexible multilingual learning resources through an online platform and mobile application. The project prioritises young people with fewer opportunities and aims to make its tools understandable, user-friendly and accessible. Inclusive recruitment, local support, subtitles, text-based resources and blended learning methods will help a diverse group of participants engage with the project.

Show young people how IoT can support energy efficiency, resource monitoring, waste reduction and environmentally responsible business practices. Participants will explore practical applications of sensors and connected devices for monitoring energy, air quality, water use and other environmental factors. The objective is to encourage business ideas that combine innovation with responsibility and contribute to wider climate and sustainability goals.

Develop a multilingual e-learning platform, interactive educational modules, a mobile application, manuals, a handbook and pedagogical guidance. Videos, quizzes, self-assessment tools and online collaboration features will support active and flexible learning. The ecosystem will serve young participants as well as youth workers, trainers and organisations seeking practical resources for IoT, entrepreneurship and sustainability education.

Pilot the YOUTH-IIT learning system with 200 young people and collect structured feedback from participants, trainers and stakeholders. Quantitative and qualitative data will be used to assess usability, satisfaction, accessibility, engagement and learning value. The findings will guide final improvements to the platform, application and educational materials, ensuring that the completed resources respond to real user needs.

Create opportunities for peer learning, networking and cooperation among young people and organisations across Europe. Dissemination campaigns, stakeholder events, online communities and multiplier activities will extend the reach of the project. The digital resources will remain accessible after the project, supporting continued learning, future training activities and the development of a community interested in technology-driven and sustainable entrepreneurship.

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